| 1 |  |  | /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 2 |  |  |  exotic | 
            
                                                                                                            
                            
            
                                    
            
            
                | 3 |  |  |  Component that handles the exotic matter and prestige logic. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 4 |  |  |  It includes exotic matter production, exotic upgrades, and infusion of | 
            
                                                                                                            
                            
            
                                    
            
            
                | 5 |  |  |  subatomic particles to boost exotic production. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 6 |  |  |  A prestige erases the progress of a single element, and produces exotic | 
            
                                                                                                            
                            
            
                                    
            
            
                | 7 |  |  |  matter for said element. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 8 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 9 |  |  |  @namespace Components | 
            
                                                                                                            
                            
            
                                    
            
            
                | 10 |  |  |  */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 11 |  |  | 'use strict'; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 12 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 13 |  |  | angular.module('game').component('exotic', { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 14 |  |  |   templateUrl: 'views/exotic.html', | 
            
                                                                                                            
                            
            
                                    
            
            
                | 15 |  |  |   controller: ['state', 'format', 'visibility', 'upgrade', 'data', 'util', exotic], | 
            
                                                                                                            
                            
            
                                    
            
            
                | 16 |  |  |   controllerAs: 'ct' | 
            
                                                                                                            
                            
            
                                    
            
            
                | 17 |  |  | }); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 18 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 19 |  |  | function exotic(state, format, visibility, upgrade, data, util) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 20 |  |  |   let ct = this; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 21 |  |  |   ct.state = state; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 22 |  |  |   ct.data = data; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 23 |  |  |   ct.util = util; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 24 |  |  |   ct.format = format; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 25 |  |  |   ct.infuse = {}; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 26 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 27 |  |  |   /* Exotic production is a function of the different resources of each | 
            
                                                                                                            
                            
            
                                    
            
            
                | 28 |  |  |   element. Additionally, multi-element molecules count double, once for | 
            
                                                                                                            
                            
            
                                    
            
            
                | 29 |  |  |   each participating element. */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 30 |  |  |   ct.exoticProduction = function() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 31 |  |  |     let production = {}; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 32 |  |  |     let exotic = data.elements[state.currentElement].exotic; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 33 |  |  |     production[exotic] = 0; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 34 |  |  |     for (let resource of data.elements[state.currentElement].includes) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 35 |  |  |       if (!state.player.resources[resource].unlocked) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 36 |  |  |         continue; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 37 |  |  |       } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 38 |  |  |       if (data.resources[resource].type.indexOf('molecule') !== -1) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 39 |  |  |         let multiplier = 0; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 40 |  |  |         for (let key in data.resources[resource].elements) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 41 |  |  |           let number = data.resources[resource].elements[key]; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 42 |  |  |           multiplier += number; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 43 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 44 |  |  |         for (let element in data.resources[resource].elements) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 45 |  |  |           let newExotic = data.elements[element].exotic; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 46 |  |  |           production[newExotic] = production[newExotic] || 0; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 47 |  |  |           production[newExotic] += prestigeFormula(state.player.resources[resource].number)*multiplier; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 48 |  |  |         } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 49 |  |  |       }else{ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 50 |  |  |         production[exotic] += prestigeFormula(state.player.resources[resource].number); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 51 |  |  |       } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 52 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 53 |  |  |     for (let key in production) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 54 |  |  |       // we adjust the production to start at 1e6 resources | 
            
                                                                                                            
                            
            
                                    
            
            
                | 55 |  |  |       // if (production[key] >= 13) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 56 |  |  |       //   production[key] -= 13; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 57 |  |  |       // } else { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 58 |  |  |       //   production[key] = 0; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 59 |  |  |       // } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 60 |  |  |       // we adjust the infusion | 
            
                                                                                                            
                            
            
                                    
            
            
                | 61 |  |  |       production[key] = Math.floor(production[key]*ct.totalInfuseBoost()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 62 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 63 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 64 |  |  |     return production; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 65 |  |  |   }; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 66 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 67 |  |  |   function prestigeFormula(resource){ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 68 |  |  |     let stepFactor = Math.max(Math.pow(10, Math.floor(Math.log10(resource))), 1); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 69 |  |  |     let step = stepFactor/data.constants.EXOTIC_STEP_QUOTIENT; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 70 |  |  |     let sigmoidQuotient = 1+Math.pow(Math.E, -(resource/stepFactor-data.constants.EXOTIC_SIGMOID_MAGIC)); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 71 |  |  |     let sigmoid = 1/sigmoidQuotient+0.1; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 72 |  |  |     return Math.floor(step * sigmoid); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 73 |  |  |   } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 74 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 75 |  |  |   ct.exoticPrestige = function() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 76 |  |  |     let resources = state.player.resources; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 77 |  |  |     let production = ct.exoticProduction(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 78 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 79 |  |  |     for (let key in production) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 80 |  |  |       resources[key].number += production[key]; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 81 |  |  |       resources[key].unlocked = true; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 82 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 83 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 84 |  |  |     for(let resource in ct.infuse){ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 85 |  |  |       state.player.resources[resource].number -= ct.infuse[resource]; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 86 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 87 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 88 |  |  |     upgrade.resetElement(state.player, state.currentElement); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 89 |  |  |   }; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 90 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 91 |  |  |   ct.buyExoticUpgrade = function(name, element) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 92 |  |  |     let upgrades = state.player.elements[element].exotic_upgrades; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 93 |  |  |     let price = data.exotic_upgrades[name].price; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 94 |  |  |     let currency = data.elements[element].exotic; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 95 |  |  |     upgrade.buyUpgrade(state.player, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 96 |  |  |       upgrades, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 97 |  |  |       name, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 98 |  |  |       price, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 99 |  |  |       currency); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 100 |  |  |   }; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 101 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 102 |  |  |   ct.setPercentage = function(resource, percentage) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 103 |  |  |     ct.infuse[resource] = Math.floor(state.player.resources[resource].number*(percentage/100)); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 104 |  |  |   }; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 105 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 106 |  |  |   ct.fixNumber = function(resource) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 107 |  |  |     ct.infuse[resource] = Math.max(0, Math.min(state.player.resources[resource].number, ct.infuse[resource])); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 108 |  |  |   }; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 109 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 110 |  |  |   /* This function checks that values inserted in the text boxes are | 
            
                                                                                                            
                            
            
                                    
            
            
                | 111 |  |  |   valid numbers */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 112 |  |  |   ct.isValidInfusion = function() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 113 |  |  |     let valid = true; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 114 |  |  |     for(let resource in ct.infuse){ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 115 |  |  |       valid = valid && Number.isFinite(ct.infuse[resource]); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 116 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 117 |  |  |     return valid; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 118 |  |  |   }; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 119 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 120 |  |  |   ct.infuseBoost = function(resource) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 121 |  |  |       let number = Math.min(ct.infuse[resource], state.player.resources[resource].number); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 122 |  |  |       if(number === 0){ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 123 |  |  |         return 1; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 124 |  |  |       } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 125 |  |  |       // log adds diminishing returns to the infusion | 
            
                                                                                                            
                            
            
                                    
            
            
                | 126 |  |  |       return 1 + Math.log(number)/Math.log(1.25)*ct.data.constants.INFUSE_POWER; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 127 |  |  |   }; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 128 |  |  |  | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 129 |  |  |   /* The infusion boosts are multiplicative with respect to each other */ | 
            
                                                                        
                            
            
                                    
            
            
                | 130 |  |  |   ct.totalInfuseBoost = function() { | 
            
                                                                        
                            
            
                                    
            
            
                | 131 |  |  |     let total = 1; | 
            
                                                                        
                            
            
                                    
            
            
                | 132 |  |  |     for(let resource in ct.infuse){ | 
            
                                                                        
                            
            
                                    
            
            
                | 133 |  |  |       total *= ct.infuseBoost(resource); | 
            
                                                                        
                            
            
                                    
            
            
                | 134 |  |  |     } | 
            
                                                                        
                            
            
                                    
            
            
                | 135 |  |  |     return total; | 
            
                                                                        
                            
            
                                    
            
            
                | 136 |  |  |   }; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 137 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 138 |  |  |   ct.visibleExoticUpgrades = function(currentElement) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 139 |  |  |     return visibility.visible(data.exotic_upgrades, isExoticUpgradeVisible, currentElement); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 140 |  |  |   }; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 141 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 142 |  |  |   function isExoticUpgradeVisible(name, currentElement) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 143 |  |  |     return visibility.isUpgradeVisible(name, currentElement, data.exotic_upgrades[name]); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 144 |  |  |   } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 145 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 146 |  |  |   ct.visibleSubatomic = function() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 147 |  |  |     return visibility.visible(data.resources, isSubatomicVisible, ''); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 148 |  |  |   }; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 149 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 150 |  |  |   function isSubatomicVisible(name) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 151 |  |  |     if (!state.player.resources[name].unlocked) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 152 |  |  |       return false; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 153 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 154 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 155 |  |  |     if(data.resources[name].type && | 
            
                                                                                                            
                            
            
                                    
            
            
                | 156 |  |  |        data.resources[name].type.indexOf('subatomic') !== -1){ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 157 |  |  |         return true; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 158 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 159 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 160 |  |  |     return false; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 161 |  |  |   } | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 162 |  |  | } | 
            
                                                        
            
                                    
            
            
                | 163 |  |  |  |